Parasite

Parasites can infect captives to force them to produce rippers. This process is slow but, if the captive is kept alive, will produce many more rippers than 500 biomass worth of rippers from a pool. It is very wasteful if the target is dead, however.

Stats
Health: 30

Move Delay: 6

Infestation
The purpose of a Parasite is to infest a target with Rippers. This happens during 4 steps:


 * 1) If the target is upright, it will knock them down. If they are not, the Ripper will skip to stage 2.
 * 2) If the target is down, it will infest the body with Rippers .This will take 4 seconds.
 * 3) The target will now experience five infestation stages that have a 3% per tick chance to increase:
 * 4) Stage 1: No noticeable effect.
 * 5) Stage 2 and 3: The target receives messages relaying their infested state but don’t experience any health effects.
 * 6) Stage 4: The target starts to receive mild organ damage and vomiting as well as messages.
 * 7) Stage 5: The target starts to vomit rippers (96.04% chance), larvae (2% chance) and parasites (1.96% chance)  as well as experiencing previous effects. They also have a very small chance to burst open.
 * 8) Bursting: If left untreated, or if the target is killed, the target will burst. This produces one larva and 5 rippers. If the target is a player, they will take control of the new larva (although a ghost can be pulled in if not).