Hormagaunt

Description of their role within the Hive

Stats
Health: 200

Biomass Gain Rate: 40

Move Delay: 4.2

Fire damage: x2

Can ventcrawl.

Evolutions (cost 800 each):

 * 1) Tear Through Object (100). Using this will destroy most objects or structures. It will take between 60 and 80 seconds to destroy the majority of targets and between 120 and 160 seconds to destroy floor tiles.
 * 2) Night vision. Gives permanent night vision with a range of 3 tiles.
 * 3) Scything talons (50). Inflicts 15-35 damage on all adjacent mobs with a penalty to armour of -25. It also has a 50% chance to force an item drop.
 * 4) Venomous bite (1500). Inflicts 10 points of organ damage and injects 7u of Tyranid Hypersensitivity Agent. Tyranid Hypersensitivity Agent, if the target stands on weeds, has a 15% chance per reagent tick to:
 * 5) Cause 1 point of organ damage
 * 6) Force the target to drop the item in their active hand.
 * 7) Cause dizziness
 * 8) Shake the target’s camera.
 * 9) Remove 0.05u of itself.
 * 10) The fifth Hormagaunt evolution gives the abilities:
 * 11) Build Spikes (80): These spikes have 20 health and can only be passed through by Tyranids and Genestealer cultists. Any other mob that attempts to pass will receive 10 organ damage.
 * 12) Spore Mine (1000): This mine has 200 health and can only be safely passed through by Tyranids and Genestealer cultists. If another mob steps onto it, it will explode with a flame range of 3. It also has a 35% chance to explode if shot and will explode if it runs out of health. Mechs can safely pass over.