Salamanders

Brief Rundown of Roles
SM LEAD/Captain: The Captain gets a Hammer of Vulkan its rather underpowered but besides that they sport a different armor set and lead the other marines into battle and organize the faction.

Champion: A melee only "2nd in command" below the captain to be present when he is not there. (Not actually coded just a role to have a leader when captain is not there)

Librarians: Psyker Salamanders that provide more of a "support" role using "spells" such as Imprision or Smite

Tech Marines: Salamanders with a "clamp mechadenrite" that can easily destroy walls and rip people apart, They also sport a complex construction mechadenrite which allows them to create turrets, and a Allen wrench used to configurate the turrets and making parts into machines. They wear red and green armor.

Apothecaries: The Salamander "Combat Medic" responsible for keeping their battle brothers alive and reviving them. Also responsible for the geneseed but that is not an ingame mechanic and more of a RP mechanic (making sure the tyranids dont get the space marine bodies etc). They are equipped with a surgical mechadenrite that comes with several options of healing most notably "Render Surgical Aid". Apothecaries wear white and green armor with some red.

Devastators: The "Heavy Weapons Operators" they are permitted to use extremely powerful weapons such as the heavy flamer and the melta. (dont fuck with this guy)

Tactical Marine: Your Run of the mill space marine not special but gets the job done. They are equipped with a bolter, bolterpistol, and chainsword on respawn.