Zoanthrope

The Zoanthrope is a powerful anti-infantry species, although its powers tend towards slowly damaging its opponents while rendering them unable to attack the zoanthrope rather than directly killing them.

Stats
Health: 300

Biomass Gain Rate: 20

Move delay: 6

Starting Abilities

 * Haunt: Plays a creepy sound that can only be heard by the person targeted.
 * Telekinesis: As the telekinesis mutation, this lets the Zoanthropes use objects at a range, as well as opening doors that don’t require access. Weapons can be picked up using this ability

Evolutions
Zoanthrope evolutions cost 1000 each.


 * 1) Mindflayer Ray (75): Causes brain damage and hallucinations.
 * 2) Night Vision: Grants permanent night vision for 3 tiles.
 * 3) Telepathic Berserk (300): Remotely injects a reagent into the target that sends them berserk. They will attempt to strike anything nearby with any weapon available or their fists. They can pick up items to do this. They might target you.
 * 4) Psychic presence now inhibits nearby WAAGH. This reduces Ork WAAGH gain, especially if you are adjacent to them. They will be alerted to the fact that this is happening.
 * 5) Imprison (300): The target hallucinates walls that they can’t escape or see through. This will last 60 seconds.
 * 6) Psyker Throw (300): Every target within 4 or 5 range (randomly selected) will be thrown up to 200 tiles at speed 4, will receive 5-20 burn damage, 5-20 brute damage and will have a 65% chance of short paralysis